• The game
  • ps 4
  • Walkthrough
Light
preview
autor_ico

37908 Video

Views
255097
Сomments
510
Likes
4143
Dislikes
0
Duration
25:02
Publication
25.06.2020
Rating
Image Cyberpunk 2077 - FULL Night City Wire Gameplay Presentation | Episode 1 Image Cyberpunk 2077 - FULL Night City Wire Gameplay Presentation | Episode 1 Image Cyberpunk 2077 - FULL Night City Wire Gameplay Presentation | Episode 1
Cyberpunk 2077 - FULL Night City Wire Gameplay Presentation | Episode 1
(last modified 25.06.2020 )

Cyberpunk 2077 - FULL Night City Wire Gameplay Presentation | Episode 1

Check out the entire Cyberpunk 2077 Night City Wire: Episode 1 live stream. See the premiere and breakdown of 'The Gig" gameplay trailer, the reveal of Edgerunners anime series, and a full breakdown of the braindance gameplay mechanic by CD Projekt Red devs.
Write Comments on the video
commentator_img

Fill in the comment text

Author

aloo la verdad excelente video lo disfrute ansioso de el siguiente material los dejo les dejo cariños agradecido

Author — Luis heller
Reply
Author

I’m curious as to whether or not we can go through a whole play through without killing any cops or maybe even anybody at all

Author — Ape_ Man
Reply
Author

that huge cyborg is like straight up from the looks of the main villain in rage 2 and so is the map of wildlands ,very similar to the map we got in rage 2 as well.I hope they are similar gameplay wise cause rage 2 was a lot of fun but I definitely expect different memorable storylines like we saw on witcher 3.

Author — Bill Anten
Reply
Author

These guys are extremely passionate about their project but also greatly talented. What a great combination that really shows in all of CD Project Red games... In fact I would day to say that this company provides more than just games, it provides an example and a standard of quality that any company should aim at.

Author — pureevil29
Reply
Author

Finally, a past broadcasted livestream where i dont have to skill a half hour into the video. Thank you for cutting it down to the 5 second timer! Appreciate the little things

Author — Slush
Reply
Author

I do keep saying that characters, backstories and lore/environmental details sell a "story" more than its actual plot (or even narrative mode) -- this is proof! Immersion factors! Storytelling techniques are fleshed out not in literary themes, nor the stylistic choice of a "sequence of events" (the literal definition of a story), but through CHARACTERS. Games embrace that more than anything.

Author — JRK
Reply