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12.10.2022
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Image 8 Most Offensive AAA Games of All Time Image 8 Most Offensive AAA Games of All Time Image 8 Most Offensive AAA Games of All Time
8 Most Offensive AAA Games of All Time
(last modified 12.10.2022 )

8 Most Offensive AAA Games of All Time

Some games truly took the world by storm in ways you wouldn’t expect. Here are some of the most controversial and offensive games in gaming history.

    0:00 Intro

    0:13 Mortal Kombat

    2:19 Bully

    3:53 BMX

    5:28 Conker's Bad Fur day

    7:28 Postal Series

    8:44 Manhunt

    10:58 GTA

    12:22 Modern Warfare 2

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I own Manhunt on PS4 and I own the uncensored version of Manhunt 2 as well. I loved the executions in those games.

Author — Clark Kent
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Bully is one of my favourite childhood games. I started playing as early as 5 I believe. I remember being bummed out that I couldn’t play it some days because we had people coming over and my mum didn’t want them seeing her little girl playing such a game😂 I still play it to this day at almost 21

Author — HaileyJade
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glad to see Manhunt at #3 at least... cause that was a huge game-changer when it came out. I vividly remember playing it around age 18- sure other games have you killing monsters/ppl in mass amounts, but in Manhunt it just felt different using a wire to choke and/or decapitate a guy, or the hammer, and as mentioned the plastic bag... and all weapons had a few different fatality moves I think

Author — Dodger Greg
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Regarding Bully, the game has a lot of social commentary about both Public and Private schools in the Western World, yes not just the USA, as well as how we deal with the bullying problem over the decades, how Adults perceive adolescents and how adolescents view authority figures in general, and how each young individual sees themselves in the world. Also, yes gameranx, you guys should definitely should do a retrospective on the game or something.

Author — clockwerk35
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I remember playing No Russian for the first time, and while certainly shocking, was the moment I knew the story was going to be great. The fact that the developers added a level that could essentially force a moral quandary in the player, while also giving the player a heart-rending reason to absolutely loathe the primary antagonist is truly indicative of a well crafted story experience, in my opinion

Author — BeefSupreme
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I think the No Russian level works as a storytelling device pretty well actually. I think it does a good job of emphasizing the moral price that an undercover agent has to pay in order to not blow their cover. Also it clarifies to the player that the attack was intentionally made to look like it was done by a different group of people.

Author — Dan Simpson
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