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09.10.2018
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Image PS4 Pro vs Xbox One X - Peak Compute Isn’t A Great Way To Compare GPU Performance Image PS4 Pro vs Xbox One X - Peak Compute Isn’t A Great Way To Compare GPU Performance Image PS4 Pro vs Xbox One X - Peak Compute Isn’t A Great Way To Compare GPU Performance
PS4 Pro vs Xbox One X - Peak Compute Isn’t A Great Way To Compare GPU Performance
(last modified 09.10.2018 )

PS4 Pro vs Xbox One X - Peak Compute Isn’t A Great Way To Compare GPU Performance

One of my greatest pet peeves with graphics hardware reviews these days has been the insistence of media—and the community in general—on using peak compute in Teraflops as a point of reference.
The situation’s gotten even worse with the release of the GTX 2000 series—we now have a new number, seemingly invented by Nvidia called “RTX-Ops,” a completely arbitrary figure with seemingly no other purpose than to show that the ultra-expensive new hardware is indeed faster than Pascal (in some arcane way, assuming that hybrid raytracing models actually become an integral part of the graphics pipeline in tomorrow’s games). But before RTX-Ops can to completely rob hardware comparisons of any credibility whatsoever, there was the original culprit: compute, measured in teraflops.
Some footage was used from official Nvidia and AMD channels. The links for them are below:

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I agree with most PS4 pro for exclusives and Xbox One X for all others, but there is no doubt that PS4 pro running at half floats and upscaled to 4K still looks great. I do play Overwatch and Black Ops 4 on PS4 because I have more friends playing on there.

Author — Vince Boughton
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Within a graphics architecture compute can be used to compare GPUs - A 1080 will have high compute performance than a 1070 ect. You can compare the consoles by compute performance because they have very similar APUs, but you couldnt then compare the consoles to nvidias GPUs because they are completely different.

Author — John Macaulay
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Yea I stopped at frame rates. Your frame rate is affect by almost every component in your system not just your graphics card in addition to the settings you are running. But I can almost guess where you are going with this. Since the ps4 pro and xbox one X have basically the same cpu with slightly different clock speeds, they generally hand out similar frame rates in in situations where game are cpu bound (which lets face it is everywhere). If you are really trying to make an objective comparison without using TFLOPS you would be looking at LOD (popin) and draw distance since those are GPU issues. But since there is no sexy number associated with this it often gets over looked. Texture streaming would be another good one but the X has more and faster ram.

Author — Billy Grant
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